Procedural City Area, UE4
Inspired by Area 18, a commercial port of planet ArcCorp of StarCitizen (game).
What you see here is just some calculated squares with variations in models and textures.
Although it's hard to see here, those 3D vectors can be moved around to resize the block. And the corner models remain in the corner.
For now the project is on pause.
In the future I will come back to the project!
↓Not my work. (Ingame footage of Star Citizen)
↓Not my work. (Can't find the creator, overdrawn lines in red and blue is my way of divding the work in blocks)
UE4 Visual Scripting Experiments
Various visual scripting experiments (games, tools, etc.) in UE4 from the past.
mid to late 2019